Greetings from the new mods!
We're very excited to be taking over for the continuation of The Sky Tides, and while so far do not have quite everything planned out just yet, we've quite a lot of ideas we're very much looking forward to.
As the previous mods said, we do know that our game will be a continuation and not really a reboot, taking place almost exclusively on the new world below, possibly about a year or so after the cloud layer disperses. Players with existing characters who still wish to be in the game will have the option of keeping their CR or completely re-creating it, if they wish.
We'll be changing around a few of the ways that the game works, such as allowing players the options of action tagging for certain types of plots or posts. And we will probably be adding another community for journal entries, rather than have it be friends-list based. We are still working out the details, and we'll be sure to give out more information as we fine tune it.
That said, if you have an idea for plots or even the world below itself, feel free to send an e-mail to our new mod account, flyingsquidsohmy (at) gmail (dot) com. There will also be an anon-enabled, screened comment post up shortly for ideas, should you prefer that venue.
We look forward to being your mods!
We’ve given it more thought, and we’ve decided to hand TST over to Moria
! They’ve been both enthusiastic and dependable while they’ve been in game, and they have some solid ideas on where to take it from here. As of now they plan on doing a continuation in the world below, and soon they’ll talk more in depth about their own ideas. The rest of the modteam, meanwhile, will be stepping down, though Levi and Krystal will help them out with plotting and planning for a short while.
Soon they’ll be making their own announcement, and we wish them the best of luck. Thanks to everyone for their comments and insight, and the care everyone’s given over the past three years.
Hello, The Sky Tides! The mods would like to thank each and every player we've had for making the game a success! That said, this post is about the future of the game. In the past, people talked about the possibility of a reboot, and recently some other players have mentioned their own continuation. Since it seems that everybody has their own ideas about where to take TST, we've realized that passing the game on was a bit more difficult than we imagined, so we'd like to hear everybody's opinion on this. Everyone in the game, including former players, are invited to participate in this discussion.Whether you would like a continuation or a reboot of the game.
Some discussion topics include:
Who is interested in becoming moderators for a new game.
The possibility of multiple branchoff games
If you have another topic you would like to bring up, feel free to do so.
Remember that none of this is set in stone - interest in either becoming a moderator or even a continuation/reboot does not guarantee that any of it will happen for sure.
Now that the world has been saved, it's time to pick up the pieces
. All the nations of the world are collaborating on an international expedition below the continent, focused on exploration and diplomacy. This will be open to both civilians and those associated with the military and international governments.
However, for those not interested in bringing their characters below (or at least, not immediately), various nations will be working on reform to take out the trash Denouement and the Philosophers left behind. There's also the possibility of the Badlands gaining more freedom while the big nations focus on their own problems.
We tried not to be too specific, in case these issues are handled in future continuations of the game, but we hope this is enough information to give characters a satisfactory epilogue - or maybe a starting point for future plots.
We're sorry that it's taken so long to get to, but the game's now entering its very final phase. Bradley is dead, the giant monsters are dead, and the swarms of nihilistic magical girls have been subdued and taken into custody. Sadly, the victory came at great cost, and among the fallen is Optimus Prime, the noblest Autobot to ever walk the surface of Reial.
Still, life must continue, and with the chaos in the badlands put to rest, all three ships will be heading for the edge of the world for one final party log, celebrating their victory and the fact that they're still alive.
And that's not the only thing. In a somewhat delayed response to the Convoy killing that giant snake, the cloud covering surrounding Reial has dissipated, revealing a whole new world below them! From the party's location, they'll have a great view of the vast expanse of land beneath them, making it a great conversation piece.
Enjoy your final celebration, because once it's done, the game will be closing for good. Players will, of course, be able to continue old logs after that time, though, so don't go off in a panic, thinking you have to finish your threads right this instant.
Any questions you may have can be asked in the comments!
Congratulations, guys, you have one very large, very dead snake draped across roughly 2/3 of the continent. ( image under cut.Collapse )
Disposing of the snake corpse will have to be someone else's job: there are more pressing problems. While Serenity
is going to Garrettstown, the Convoy
is going south toward Shashta and Claiborne (where the red, orange and green dots are) to fight the fal'Cie and, for those who aren't fighters or would just rather help out peacefully, taking in refugees and providing humanitarian aid. There will be an IC announcement and logs up soon, so keep your eyes open.
Oh, and Sam Linnfer doesn't seem to have made it back to the ship
After some consideration, we've decided ot put the logs off for a day or two longer in order to allow characters more time to plot ICly. On that note, here's some more information where in the Badlands the main attacks are happening.( Picture behind the cut.Collapse )
The three dots at the bottom signify different fal'cie heading towards Badlands settlements. There are two converging on Shashta from the south and the north, between the mountains, while another heads towards Claiborne. The purple color represents experimental children from Kaoru's lab. A small group is near Garrettstown to cause a distraction, while others are traveling down the mountains to disturb the fault line. Meanwhile, there are magical disturbances in both the mines of Nahk and the city of Kropmork, which pretty much have the same effect as their usual Long Night disturbances. While it doesn't directly affect the Badlands plot, it will have an affect on communications and ship travel around Erealia, Bydan, and Badlands settlements near the rim of the continent.
What this means for the ships: basically, they have a choice of what location they can go to as a whole and what disasters to take care of. If characters want to face off against a specific threat that their ships may not be going against, mention it here and try to find a partner; ICly there are NPC ships and planes they can hitch a ride with. This can go for battles or aid. There will also be camps set up throughout the Badlands in relatively safe areas to keep refugees safe and provide healing for the wounded.
Serenity's officers will post where they're going soon, though they won't mind characters going off in different areas. The Amestris, however, may be a bit more diplomatic about their location on account of their unique state of leadership right now. Post here for plotting, questions, or comments. We'll also be posting the results of Denouement locations soon for any characters interested in pursuing that.
All right ladies and gents, it's the end of the world as we know it and far too many people have been left out of the impending apocalypse. Here's what's going on, and what the characters who haven't hitched a ride on a giant dragon can do about it.( Serenity wrapup, and more explanations behind DenouementCollapse )( The Amestris!Collapse )( Trouble in the Badlands, final plot involvementCollapse )
So, in short:
-evil plots have been revealed
-Bradley has gone AWOL
-monsters have taken over the Badlands and any area with a large supply of mana crystals. Characters can either fight them on the ground or on NPC ships, or they can help save some people and coordinate things from the skies. Research and sneaky exploitation are also welcome, as are suggestions for anything else.
Relevant logs will go up tomorrow. Any questions, comments, or concerns go here. We're in the final stretch, folks. Lets make it a good one.
So! I moved to a new place this weekend, and it may take a bit to get my computer set up and beat my new connection into submission. I'm going to call a week long hiatus just to be on the safe side. While I'll try and hit up plot relevant tags, my availability will be spotty at best.
This effects in_the_latin
, and edge_of_honor
The log for Serenity's warehouse raid is now up
! Each team has its starting point - the hangar, main entrance and delivery entrance, respectively - and dorky team name.
Because a lot of interactions - with Kaoru, for example - wouldn't make much sense with those three formats, there's a fourth thread, where all three groups meet in the middle. Anybody can post into that. Bear in mind, for timeline purposes, that the Hangar thread actually takes place slightly before the other two.
You can feel free to glom into this thread even if you didn't sound off in the previous post! Just pick a group and roll with it.
So, Serenity folks, the search for your missing girl continues: Following the lead Hisoka dug up
, the delivery men from the Wilmington
have been trailed back to Denouement's big warehouse, in Bydan's port district. The crew will be raiding it, hoping to find Kaoru inside.
The delivery was about six big crates. six guys did the moving, but only four of them were actually moving the goods. The other two were presumably guards. They took a long, convoluted route, even ducking into an empty warehouse as a ruse to try and throw off any tails before continuing on to the real destination.
The plan of action is as follows: Three groups of crewmembers. The first group will be going in shortly ahead of the other two, lowering themselves in through the roof like a bunch of stealthy ninjas. Their job is to stealthily soften up the place for the big push that's soon to follow. How they do that is up to you - pick off guard patrols, lock people into rooms, steal weaponry - but there is one objective you absolutely have to accomplish: The warehouse has attached to it a small hanger for one-and-two man aircraft, for convenient delivery and shipment. This first group's job is to sabotage the hangar door mechanisms, so that when the attack proper comes, they won't be able to get anything out.
The second and third groups will be doing a more direct assault. Group two will take the front door, and group three will take the delivery entrance off to the side of the building. Expect heavy resistance.
Use this post for planning and organizing into squads, etc. Also take time to debate dorky names for these teams. A log should be going up sometime tomorrow for this.
Also also! If your character was an information seeker in the previous post, and never hit up the NPC
thread for it, post here and we can work out what you found out OOCly. It can still be useful, either giving your character a better idea of what they're up against here, or a better idea just how far the operation you're raiding goes.
As you saw in the news post
, there is a giant snake well on its way to wrapping itself around Reial like a giant boa constrictor. Luckily, the NPCs
that were rescued from the satyrs are willing to help the Convoy
fight it. Of course, those of you on other ships are more than welcome to react. Those on Serenity
will be too far away to get a good look at it, but if you want to head off to the western slopes of the Badlands mountains' north end, you're welcome to take a wallop at the snake's tail. The Amestris
will be just out of sight of the snake's body, but if you head towards the mountains, you'll see a fifty-foot-thick snake body lying along the ground, stretching off into the distance along the mountain range. Deal with it as you like--fight it, stare at it, poke it with a stick, whatever you see fit.
will be fighting the snake head. Pilots will be needed, but for those of you who don't have them but still want a shot at the snake, the NPCs will be willing to carry you into the fray. If you would like to have your character do this, reply to this post
with the color of the dragon you'd like your character to ride on. Each dragon can carry up to four people.( dragon lists under cutCollapse )
, feel free to use this post to organize anyone who's coming along in your planes.
Finally, for those on board the Convoy who don't relish the idea of aerial combat but still want to fight the snake: though the head will be lashing about several hundred feet in the air, the rest of its body will be lying on the ground. Its scales will be tough, but not impossible to pierce. You may be able to kill it that way.
There will be logs up over the next few days for the aerial combat with pilots and dragonback teams as well as for any ground assault that the Convoy might make. Any questions can be asked here, as well.
I'm... feeling a little burnt out right now, so I'm going to take a short hiatus. I'm going to say that it's effective from now until the 3rd of April, but I may tag during that time if I feel a spark of inspiration.
It's a bad time, I know, but having tags hanging over me stresses me out, so I'm making this official.
This isn't actually new, but I might as well make it official. I'm going to be on hiatus until after April 2nd at the very least.
Apologies to anyone I'm logging with >>; I might try to squeeze a tag in here or there.
Affects Fox, Nack, Komamura, Brooklyn, and Aileru.
I'll not be around for either the 24th or the 25th. I'm going to be off celebrating my 10th anniversary at a local hot springs bed and breakfast. <3
This affects Pfirsich, Ari, and Dimo.
So, Denouement and the Philosophers have let Serenity off the hook
, but not before they took one of their own back into the flock
. Is Serenity going to take this standing down?Not if the captain has anything to say about it.
Anyway, this is the preliminary planning for Kaoru's rescue. Before they can bust down doors and play the role of Big Damn Heroes, they'll need information first. If your character has any way to research Bydan, suspicious cargo, or ~*~hidden experiments~*~, hit us up here. We'll work with you to see what your character knows, and they can share the information with the rest of the crew. As for characters with more brawn than brains...well, the footwork needed for this may lead to some nastier parts of town or some thugs that need to be taken down. However, a word of warning: Denouement's got their eyes on you guys. While there will be plenty of time for dashing heroics and practical applications for mayhem later, right now the name of the game is subtlety
. Keep that in mind before you guys get into trouble.
As for the timing, we'll assume this takes place shortly after the Hegua Lake rescues. If there's any other questions or comments, lay 'em on us
So, I have three paper due dates coming up next week, and I'm calling an early hiatus to see if I can finish all of it early! It starts today, and will end, at the latest on the first of April.
Kuro, Ryuuki, and Huang Rong.
The diligent efforts of the Convoy crew plus the visitors from Serenity who wanted to help out have recovered a grand total of sixteen survivors from the Hegua River basin. Most of the area has been swept by the Convoy and more aid ships from various humanitarian groups have arrived, so Prime has decided to transport the refugees to Garrettstown, where they can get transportation if they need it.
The survivor roster reads thus:
-A family of four: husband, wife, two daughters
-Seven single adults with no connections to the other refugees: four men and three women
-Two teenagers, one girl and one boy
-Three orphans, two girls of ages 5 and 11 and one boy of age 9, all unrelated
The family and all but two of the adults will find other transportation in Garrettstown and either go get help from relatives or make a fresh start in another city. All but one teenager and two of the orphans (the youngest girl and the boy) will be able to contact family and get help. The ones who were unable to do so will remain on the Convoy as crew.
A note to those characters with relatives in the Hegua area: If you don't want your characters' friends/family to have died in the explosion, you are welcome to say that said friends/relatives are among the refugees and have contacted you to assure you that they are all right. This is entirely optional.
If you wish to say that your character's friends/family survived, comment to this post. Any questions can be directed here also.
Hey guys! Now that most of the Amestris celebrations have winded down, there's an imposter
wandering around the Amestris. Those who have been filled in on the real
commander's condition may want to go see what he's up to. Or, maybe people might want to harass him for other reasons. Either way, he's up in there, up to no good.